![]() However, unless the Colt player is always paired with the same Jules player, it’s hard to see how that would be possible. One of the most exciting aspects of Deathloop’s multiplayer is the idea that players could start predicting Jules’ movements, just as they predict the movements of their eight targets. Jules players might spawn in different areas each time they appear, or could have some other tasks to complete during their loop to diversify the places the two players bump into each other. ![]() There are a few ways Arkane could limit that possibility. The multiplayer aspect of Deathloop has the potential to be very frustrating, with one player given the exclusive job of preventing the other from progressing through the game’s campaign. The job of the second player could result in griefing, especially if experienced players are able to camp out at key locations or otherwise abuse unfair advantage. RELATED: Deathloop May Lay the Groundwork for Dishonored 3Īrkane Studios will also have to be very careful in its handling of Jules’ role. Presumably if Colt’s player kills Jules, the remainder of that loop will be singleplayer, though that has also yet to be confirmed. Playing as Jules may ultimately prove to be a less immersive experience in Deathloop's gameplay, potentially throwing players into others' games each time they kill a version of Colt with little explanation. If the player is Jules and kills Colt, however, it doesn’t follow that the island would just reset. Being killed also naturally resets the time loop, as Colt is not conscious during the remaining hours of the day. Unless the time loop is broken, playing as Colt always seemingly ends in one of two ways, being killed or running out of time. ![]() Colt has the potential to be an extremely immersive player character in Deathloop – few games could boast that every in-game death and restart is in fact a part of the main character’s direct experience. To start, it remains unclear what the experience of playing Jules will be like. There are few other games with quite the same dynamic between its singleplayer and multiplayer aspects, and as a result Deathloop raises some questions. Players will have the option to have Jules entirely controlled by AI, but the game’s multiplayer mode gives control of Jules to another player, allowing them to hop into other player’s sessions to prevent them from breaking Blackreef’s time loop. She is not one of Colt’s eight targets, but adds an additional layer to the game as she hunts down Colt during his own hunts. Juliana “Jules” Blake is Deathloop’s antagonist and second playable character. There’s another character, however, who also appears to retain knowledge from old loops, and will stop at nothing to prevent Colt from destroying the loop. So far, Arkane has implied that Colt’s targets are unaware of previous time loops, while Colt is somehow able to use the knowledge he's gained in previous loops to get the upper-hand. That party is run by another one of Colt’s targets, allowing him to save valuable time in killing both targets, and ultimately closer to freeing himself from Blackreef’s cycle. Colt interrupts the scientist's process in order to make sure that same scientist attends a party that night, instead of losing himself in his studies and blowing off the invitation. Colt finds that it’s impossible to take out all of his targets by going down his list, making the knowledge he's gained from previous loops vital as he tries to manipulate his targets into being in the same place at the same time.įor example, in the “Two Birds One Stone” Deathloop gameplay trailer, Colt describes preventing a scientist’s breakthrough. The story of Deathloop follows assassin Colt “The Captain,” as he tries to take out eight targets in a single day while stuck on Blackreef, a mysterious island stuck in a time loop.
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